package collisions.collisiongroups;

import java.util.ArrayList;
import java.util.Arrays;

import com.golden.gamedev.object.SpriteGroup;

public abstract class AbstractCollisionGroup 
{
	private ArrayList<SpriteGroup> mySpriteGroups;
	
	public AbstractCollisionGroup(SpriteGroup ... spriteGroups)
	{
		mySpriteGroups = (ArrayList<SpriteGroup>)Arrays.asList(spriteGroups);
	}
	
	public void checkCollision()
	{
		
	}

}
